![]() Select Overlay opacity and make it 1.0 (this makes the border fully white instead of kind of grayed out) Navigate to one of the Sinden Borders, such as the medium white, and select Go up to "Save Core Remap" (this means all PSX games with this emulator will recognize you are using a lightgun) ![]() Press the right mouse key to go back a menuįor input type, press the right arrow key to change to Guncon **Note, some games will need a game-specific override for this to "Justifier" instead** Under game specific notes try any of those fixes with your die-hard game. Gun Start Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up)Īlso one last thing to try if any above hasn't worked out are these ps-x specific settings.Gun Select Button - Left (Keyboard's Up Arrow/Sinden Directional Pad Up).Gun Trigger - Mouse 2 (Right Mouse Button/Sinden's Pump).Gun Trigger - Mouse 1 (Left Mouse Button/Sinden's Trigger).X Button - Num 1 (Keyboard's Numeric Pad 1/button in Sinden software assigned to "1"/Sinden's Right Front Button).A Button - Mouse 3 (Middle Mouse Button/button in Sinden software assigned to Mouse Middle/Sinden's Left Back Button).D-Pad Buttons - Same as Keyboard/Sinden Directional Pad Buttons.Start Button - Left (Keyboard's Up Arrow/Sinden Directional Pad Up).Select Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up). ![]() Y Button - Mouse 2 (Right Mouse Button/Sinden's Pump).B Button - Mouse 1 (Left Mouse Button/Sinden's Trigger) (Images below if you prefer those over text). If you have to overwrite an action that already has a button, clear the existing assignment first by highlighting the action and pressing the Delete key. Some of these actions may already have a key assigned, some might not, some you will have to overwrite and some you may be able to leave alone. When changing an input, highlight your desired action, then press the Enter key, then press the lightgun's key that you want to use before the time limit is over. ![]() Now you have to assign actions to your lightgun. In RetroArch's main menu, go to Settings, then scroll to Input -> Port 1 Controls. When that happens you get the program reading it as "pump action/off-screen reload' or Right mouse button. Normally when you set your "trigger" or left mouse button, the system will not recognize it as a "trigger" or left mouse button, because sinden can't see it. The guide doesn't mention turing that on. Also when setting your controls in retroarch, you may need to have your border on. ![]()
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